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HOME丨 南城故人

HOME丨 南城故人

愿你出走半生,回来故人仍在。

Various setups for beginners, for reference only

Green Hole Equipment
Main recommendations: Soul Gun, One-handed Axe, Spinning Axe, Fire Mage, One-handed Crossbow
Note: Mana regeneration + Health regeneration + AoE damage (edited)
Mana regeneration can be achieved with Scholar's Hat, Scholar's Shoes, and Druid's Hat
Health regeneration can be considered with Mercenary Armor and Noisy Armor
If the weapon does not have AoE damage, it can be compensated with Purple Cape and Tailcoat
Ps: Hammer and Staff, Healing, and Dagger are not efficient for soloing, it is recommended to use Universal Point Pull or find opportunities to join a group
Notes:
1: Pay attention to waiting for two timings after entering the hole
① Enter the hole for 90 seconds, after 90 seconds, the entrance on the ground will disappear
② Invincibility shield cooldown, if enemies enter and dig the hole, they often leave teammates on the ground. Make sure the yellow shield buff "invincibility gain not available" disappears before leaving the hole. Before that, you should deal with the enemies inside the hole without attacking them
2: Prepare poison and save it for bosses that you can't defeat. Eat fish to ensure recovery after the battle
3: If there is a butterfly at the entrance of the map, it means no one has entered yet. Be cautious if the butterfly disappears
4: Every time you open the map, open it in a safe city, otherwise, you will go further away
5: Pay attention to soloing in the Green Hole
T6 Green Hole recommends T4 equipment with an IP of around 1000
T7 Green Hole recommends T5 equipment with an IP of around 1100
T8 Green Hole recommends T6 equipment with an IP of around 1200

Blue Hole Equipment
Strategy: 1 Tank + 1 Healer + 2-3 DPS + 1 Support
Tank: Hammer and Staff/Nightmare Hammer + Stellar Shield/Stone Coffin Shield + Soldier's Hat + Guardian Armor + Any Shoes + Yellow City Cape/Blue City Cape + Poison + Beef Sandwich
Healer: Sublime/One-handed Holy Staff with Incense Burner + Sacrifice Hat + Any Cloth Armor + Any Cloth Shoes + Green City Cape + Pork and Egg Pancake
DPS:
Fire Mage: Blazing Sky + Assassin Hat + Little Red Clothes + Little Red Shoes + Green City Cape + Stewed Beef
Frost Mage: Ice Skeleton + Royal Wind Hat + Scholar's Robe + Priest Shoes + Morgana Cape + Stewed Beef
Longbow: Longbow + Assassin Hat + Any Cloth Armor + Little Red Shoes + Green City Cape + Pork and Egg Pancake
Boltcaster: Boltcaster + Druid Hat + Druid Robe + Any Shoes + Demon Cape/Red City Cape + Pork and Egg Pancake
One-handed Crossbow: One-handed Crossbow + Chain of the Cursed + Royal Wind Hat + Druid Robe + Little Red Shoes + Demon Cape/Red Cape + Pork and Egg Pancake
Support:
Barton: Barton's Bow + Assassin Hat + Royal Coat + Any Leather Shoes + Normal Cape/Green City Cape + Pork and Egg Pancake
Curse Staff: Shadowcaller + Luminous Candle + Tailcoat Hat + Burning Armor + Little Red Shoes + Green Cape + Roast Pork + Poison
Axe: Fractured Realm Axe + Assassin Hat + Burning Armor + Mercenary Shoes + Green Cape + Roast Pork + Poison
Armor Breaker: Soulseeker/Watershaper + Assassin Hat/Tailcoat Hat + Burning Armor + Stepping-in-Shit Shoes + Yellow Cape + Pork and Egg Pancake + Poison
Important! Notes:
1: Only one support should be brought in a team
2: Only one Fire Mage should be brought in a team (skills do not stack)
3: Royal Headgear for Crossbow users can be replaced with Druid Hat if necessary
4: For tanks with high enough IP, weapons can be replaced with Black Monk Staff, any Hammer and Staff, or Hammer. Clothes can be replaced with any Plate Armor
5: For healers with high enough IP, any Divine Staff can be used
6: Using recommended equipment other than the ones mentioned above is only efficient if it doesn't cause any accidents
7: T6 Blue Hole requires an IP of 1100+ (healer 1000+), T7/T8 Blue Hole requires an IP of 1200+ (healer 1100+)

Gold Hole Rules:

  1. Before departing for the Gold Hole, gather at the guild island to check equipment. If you don't understand, please ask in the group in advance.
  2. At no time should you specialize or change equipment randomly in the Gold Hole. Strictly follow the recommended equipment for the Gold Hole.
  3. The minimum IP for drinking soup is 1200.
    For smooth T6 runs, the minimum IP is 1300.
    For smooth T7 runs, the minimum IP is 1350-1400.
    For smooth T8 runs, the minimum IP is 1400-1500.
  4. The guild will not reopen the door for latecomers (unless there are special circumstances).
  5. Everyone participating in the Gold Hole must be on the voice chat platform.
  6. The guild will no longer lend equipment. Please equip yourself with Tier 8 or 8.1. As long as you don't wander around and follow commands, you won't die in the Gold Hole. One set of equipment is enough for you to use forever.
  7. When signing up for the Gold Hole, please sign up in a timely manner so that the management can decide whether to do a smooth run or skip mobs and drink soup.
    Ps:
    If you don't want to be caught while running, use Swiftclaw Mount + White Cape + Dual-Bladed Staff + any shoes that you think can help you escape. The White Cape is a must-have!

Chicken Capture Recommended Equipment:
Grapple Claw + Dispersing Hat + Assassin's Coat + Hunter Shoes + Demon Cape
One-handed Ice + Evil Staff + Dispersing Hat + Gravekeeper Armor + Priest Shoes + Yellow Cape
Blood Blade + Chain of the Cursed + Skinning Cap + Invincible Clothes + Soldier Shoes + Electric Cape
Windblow Stick/Dual-Bladed Staff + Dispersing Hat + Assassin's Coat + Hunter Shoes + Demon Cape
Golden Cudgel + Dispersing Hat + Fearful Clothes + Hunter Shoes + Demon Cape
Shadowblade Dagger + Tailcoat Hat + Assassin's Coat + Noisy Shoes + Undead Cape
Tombhammer + Cannon Head + Gravekeeper Helmet + Hunter Shoes + Demon Cape
Morning Star/One-handed Hammer and Staff + Evil Staff + Cannon Head + Gravekeeper Armor + Hunter Shoes + Yellow Cape
Spinning Axe + Scholar's Hat + Tailcoat + Little Red Shoes + Electric Cape
Bear Axe + Dispersing Hat + Stealthy Clothes + Soldier Shoes/Little Red Shoes + Electric Cape
Pike + Poison Hat + Invincible Clothes + Little Red Shoes + Electric Cape
Heron Spear + Dispersing Hat + Gravekeeper Armor + Hunter Shoes + Yellow Cape
Single Dagger + Torch/Evil Staff + Royal Cannon Head + Hunter Armor + Hunter Shoes + Demon Cape
Single Curse + Chain of the Cursed/Evil Staff + Dispersing Hat + Invincible Clothes + Soldier Shoes + Electric Cape
Notes:
1: Recommended equipment for T7 (4.3/5.2/6.1)
2: Recommended mounts with high speed (Swiftclaw, Wolf, Terrorbird, Bat)
3: Chicken Capture armor configuration can be freely exchanged, just make sure the team has Dispersing Hat, Fearful Clothes, Gravekeeper Armor, and Tailcoat Hat
4: Gravekeeper Armor and its skills cannot be activated continuously in a short period of time, use them separately. The same applies to Fearful Clothes.
5: One-handed Ice is recommended for pulling enemies back to teammates using Blink skill
6: There should be a chasing character wearing Soldier Shoes in the team to ensure that the opponent cannot escape after dismounting
7: All members should carry level 8 poison potions, and those with good control should bring level 8 fish, while DPS should bring stewed beef

Recommended Equipment for Fighting
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Avalon Guide
There will be a disc around the doors in Avalon, which shows the information of the opposite map (not the one you are currently in)
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Equipment and Notes:
For solo gathering, it is recommended to use One-handed Axe, 18 Bow, and Dagger
For solo chest farming, it is recommended to use One-handed Axe
For clothes, Poison Hat or Guardian Hat, Life Leech Armor, Soldier Shoes or Hunter Shoes are recommended (some weapons may lack mana)
Using Guardian Hat allows you to mount quickly during combat, and Life Leech Armor helps maintain your health. Shoes should be convenient for running.

For two or more people gathering, it is best to have one person as a healer, otherwise, you won't be able to defeat the Dual Swordsman

Pork Pie increases gathering yield, White Cape removes crowd control effects, and it is safe to bring an invisibility potion

Choose mounts with the passive skill of carrying weight, such as Tier 4 Deer, Tier 6 Camelopard, and Direboar
Do not choose mounts where carrying weight is calculated in the attribute values, such as Ox and Bear
The former's carrying weight bonus will not disappear even if the mount is dismounted because the passive skill is effective as long as it is in the equipment slot
The latter's effect only works when mounted or within the effective range, and once dismounted, you can only wait to die
1: Do not drag the mount while fighting, someone should mount and run at any time
2: When running, step on the energy bars on the main road to accelerate

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